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Nemesis questions
Author Post #2268366 Feb 23, 2010 @ 08:52PM
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Hi all.
I recently created my nemesis, and I was wondering, how often to they attack you after level 25? Im at 28 now, and have encountered her henchmen three times, in the same location. Is that normal? Are they supposed to leave clues or something? Enquiring minds wanna know!
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Author Post #2268517 Feb 23, 2010 @ 10:09PM
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I think that they can only attack once every twelve hours, but at any time they choose. Like, if you get attacked, you can start playing again and be attacked at any point, not necessarily within a few minutes. They aren't zone restricted, either.

Though, last time I played was a few months ago, so they might've been adjusted.
Author Post #2270245 Feb 24, 2010 @ 08:24AM
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#2268517 Dizqard wrote:

I think that they can only attack once every twelve hours, but at any time they choose. Like, if you get attacked, you can start playing again and be attacked at any point, not necessarily within a few minutes. They aren't zone restricted, either.

Though, last time I played was a few months ago, so they might've been adjusted.



Yeah they attack randomly. Remember when i was attacked by my nemesis' henchmen during the whole bloodmoon event, taking on Crusher, zombies and pirates in one fight...aaah good times
Author Post #2270505 Feb 24, 2010 @ 09:31AM
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#2268517 Dizqard wrote:

I think that they can only attack once every twelve hours, but at any time they choose. Like, if you get attacked, you can start playing again and be attacked at any point, not necessarily within a few minutes. They aren't zone restricted, either.

Though, last time I played was a few months ago, so they might've been adjusted.

They can only drop a CLUE every 12 hours.

However, they have a chance to attack upon your hero defeating anything.
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Author Post #2270508 Feb 24, 2010 @ 09:32AM
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They attack randomly. Some say it is linked to the death of npc's I have yet to verify that.


What i do know is that there is a chance they will spawn every time you pick up one of the glowing orbs npcs drop when they die. The chance is low, but if you pick up every orb your odds of getting a spawn are pretty good.


Nemesis clues are different, Not every spawn will drop a clue. but it does seem that they have a six hour cooldown. Six hours after you finish a nemesis mission the cooldown ends, once it is over the next spawn will drop a clue.

The exact duration of the cooldown i don't know, I have heard six hours and found no proof that it is wrong. It is possible it is longer, i doubt it is shorter.


Just remember the clue for outdoor missions are called "Nemesis Clue" and look like an envelope. The clues for Indoor missions have a different name and icon for each of the different missions. So make sure you haven't picked one up and missed it because it has a different name.
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Warning: May contain traces of sarcasm

Huscarl: Multiple Tons of ass kicking machinery. And a kick ass pilot to boot.
Haunt: Westside resident and wielder of shadows
Runt: Half Troll soldier of another world.
Menhir: Magus and generally charming fellow.
Athame: Student of the arcane and part time hero.
Black Masque: Sky Pirate and swashbuckling gunman.
On the back burner...
Recurve: Archer and secret alter ego.
Winters Knight: Ever-changing servant of the unseelie court.
Clockwork: Tick Tock. Tick Tock. Kick Tock. Kick Ass.
Andrasta: Deity? Avatar? Champion? Just some nut with an axe and a goddesses name? place your bets!
Joltage: Mad Scientist.
Author Post #2270793 Feb 24, 2010 @ 10:27AM
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What about teams and Nemesis missions. I've heard these are bugged, where if you have a team and enter a Nemesis mission, the other team mates are unable to see/participate in the mission.

Also, I think the recent patch tried to address this, but I am unsure.

In general: what's the deal with teams and Nemesis missions? Do they work? I ask because they'd make a very valuable RP tool if they do.
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Author Post #2270978 Feb 24, 2010 @ 11:18AM
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Nem missions make for great team fun.


A couple of patches ago it did bug. From personal experience I can verify the Museum mission and the Doomsday Weapon mission (the prologue for the jail break) are bugged, and I have heard the TV station mission is as well. All other Nem missions are working fine as far as I am aware. It would seem that the only ones effected are the three ones that are restricted to your first nemesis.


The bug itself is that everyone on the team that trys to enter is sent to a separate instance with their own nemesis, or a place holder if they have not made one yet.
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Warning: May contain traces of sarcasm

Huscarl: Multiple Tons of ass kicking machinery. And a kick ass pilot to boot.
Haunt: Westside resident and wielder of shadows
Runt: Half Troll soldier of another world.
Menhir: Magus and generally charming fellow.
Athame: Student of the arcane and part time hero.
Black Masque: Sky Pirate and swashbuckling gunman.
On the back burner...
Recurve: Archer and secret alter ego.
Winters Knight: Ever-changing servant of the unseelie court.
Clockwork: Tick Tock. Tick Tock. Kick Tock. Kick Ass.
Andrasta: Deity? Avatar? Champion? Just some nut with an axe and a goddesses name? place your bets!
Joltage: Mad Scientist.
Author Post #2271378 Feb 24, 2010 @ 12:58PM
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Hinty, thanks for the clarification!

So the first three missions are likely still bugged...after that, the missions work fine in team play? Is that generally correct?

My apologies, I've never made it to 25 (about a month old in the game now), so I am unfamiliar with a lot of aspects of this. You seem to suggest you can create a second nemesis at some point too?
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Author Post #2271467 Feb 24, 2010 @ 01:20PM
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as far as i am aware there are no issues with the other missions. I've done a few of them in groups since the bug showed up and not heard anyone else reporting issues with them.

I'm not sure how many Nems you can make, someone mentioned 18 a while ago if i remember right, but that was some time last year and i'm not even sure how accurate that was even then.


You get a fixed number of internal missions with a nemesis, about 3 or 4 off the top of my head, after the last one your nemesis is locked up in stronghold and you get to make a new one. At the moment you can only have one active nemesis. The first one you have follows the same pattern as the others but with the addition of the three internal missions before their jailbreak. Subsequent nemesis's start with the jailbreak.
----------------------------------------------------------------
Warning: May contain traces of sarcasm

Huscarl: Multiple Tons of ass kicking machinery. And a kick ass pilot to boot.
Haunt: Westside resident and wielder of shadows
Runt: Half Troll soldier of another world.
Menhir: Magus and generally charming fellow.
Athame: Student of the arcane and part time hero.
Black Masque: Sky Pirate and swashbuckling gunman.
On the back burner...
Recurve: Archer and secret alter ego.
Winters Knight: Ever-changing servant of the unseelie court.
Clockwork: Tick Tock. Tick Tock. Kick Tock. Kick Ass.
Andrasta: Deity? Avatar? Champion? Just some nut with an axe and a goddesses name? place your bets!
Joltage: Mad Scientist.
Author Post #2271475 Feb 24, 2010 @ 01:23PM
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#2270505 Hatman wrote:

#2268517 Dizqard wrote:

I think that they can only attack once every twelve hours, but at any time they choose. Like, if you get attacked, you can start playing again and be attacked at any point, not necessarily within a few minutes. They aren't zone restricted, either.

Though, last time I played was a few months ago, so they might've been adjusted.

They can only drop a CLUE every 12 hours.

However, they have a chance to attack upon your hero defeating anything.



Ahhhh, I knew that sounded off. Okay then!
Author Post #2271504 Feb 24, 2010 @ 01:29PM
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The first one you have follows the same pattern as the others but with the addition of the three internal missions before their jailbreak. Subsequent nemesis's start with the jailbreak.

Aha! This explains it, this is the piece I was missing. Awesome, thank you.
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Author Post #2272506 Feb 24, 2010 @ 06:27PM
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#2270508 Hinty wrote:

They attack randomly. Some say it is linked to the death of npc's I have yet to verify that.


Basically this. And it includes nemesis minions themselves dying (Yes, I have, on two occasions, killed a group of enemies which prompted nem minions to spawn...and had a second wave of them pop up when I killed those minions. Since I was mowing everything down with AE at the time this basically meant getting eleven kills for the price of three. lol).

It's possible picking up loot triggers attacks as well, but I feel pretty confident confirming at least that killing baddies will do it - though only outdoors. I don't remember them showing up in instances.
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Author Post #2272565 Feb 24, 2010 @ 06:57PM
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i have never had a spawn from picking up loot. That is not to say it can't happen, just that i have never seen it. The ONLY trigger i can say for sure is picking up the glowing orbs.

Death of NPC's triggering a spawn may be down to the NPC dying close to you and the orb being picked up before you see it. Looting triggering it may be because when you move close enough to pick up the loot you pick up an orb as well.



and yes, the spawns can trigger more, I have been attacked by a chain of three spawns before.
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Warning: May contain traces of sarcasm

Huscarl: Multiple Tons of ass kicking machinery. And a kick ass pilot to boot.
Haunt: Westside resident and wielder of shadows
Runt: Half Troll soldier of another world.
Menhir: Magus and generally charming fellow.
Athame: Student of the arcane and part time hero.
Black Masque: Sky Pirate and swashbuckling gunman.
On the back burner...
Recurve: Archer and secret alter ego.
Winters Knight: Ever-changing servant of the unseelie court.
Clockwork: Tick Tock. Tick Tock. Kick Tock. Kick Ass.
Andrasta: Deity? Avatar? Champion? Just some nut with an axe and a goddesses name? place your bets!
Joltage: Mad Scientist.
Author Post #2273050 Feb 24, 2010 @ 10:45PM
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#2272565 Hinty wrote:

Death of NPC's triggering a spawn may be down to the NPC dying close to you and the orb being picked up before you see it.


Possible, but I tend to kill things 20+ yards away.
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Author Post #2279653 Feb 26, 2010 @ 07:46AM
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#2273050 Shjade wrote:

#2272565 Hinty wrote:

Death of NPC's triggering a spawn may be down to the NPC dying close to you and the orb being picked up before you see it.


Possible, but I tend to kill things 20+ yards away.


20 is still considered close for the Nem system.
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Author Post #2310524 Mar 05, 2010 @ 01:08PM
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Just wanted to update this thread, mainly because I found it really useful and thought it was worthy of a bump.

I wanted to add that my limited experience with nemesis has, so far, been awesome. I love this feature!

Also, that I've had two random minion spawns happen so far both triggered from the death of an NPC - and not the pickup from a globe (although I am sure this is a trigger as well). The first minion spawn did not drop a clue, the second one did.

I really hope they revisit this aspect of the game and create new nemesis missions - and expand the options allowed. I've found this feature to be one of my favorites so far.
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Author Post #2310943 Mar 05, 2010 @ 03:13PM
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#2310524 ChaosRed wrote:

Just wanted to update this thread, mainly because I found it really useful and thought it was worthy of a bump.

I wanted to add that my limited experience with nemesis has, so far, been awesome. I love this feature!

Also, that I've had two random minion spawns happen so far both triggered from the death of an NPC - and not the pickup from a globe (although I am sure this is a trigger as well). The first minion spawn did not drop a clue, the second one did.

I really hope they revisit this aspect of the game and create new nemesis missions - and expand the options allowed. I've found this feature to be one of my favorites so far.


It's from you making an object drop to 0 HP or taking an orb.
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Author Post #2310961 Mar 05, 2010 @ 03:16PM
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It's from you making an object drop to 0 HP or taking an orb.

Cool, gives me a reason to blow up tanks, desks and office furniture. smile
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Author Post #2311342 Mar 05, 2010 @ 05:21PM
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#2279653 Hatman wrote:

#2273050 Shjade wrote:

#2272565 Hinty wrote:

Death of NPC's triggering a spawn may be down to the NPC dying close to you and the orb being picked up before you see it.


Possible, but I tend to kill things 20+ yards away.


20 is still considered close for the Nem system.


Was pointing out the distance would prevent picking up orbs before seeing them.
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