Due to MASSIVE peer pressure to create such a thread.
WOLF TAILS. Oh GODS I can't believe how long I waited for CoX to get some freakin wolf tails. And these are bigass proper fluffy tails.
Game is freakin beautiful. One of the first things I played on my new monster compy and I was drooling constantly.
I gave Termody and I something to do for a couple months in our epic duo-ing to 40. After we've done both expansions in WoW from 1 to the level cap together it was nice to have a new world to do it in.
Luna was totally unkillable. Which reminds me that I need to find her build for Leet. I put all the char planner stuff on my external hdd and...am not sure what folder I ditched it in.
Character creator. Dur.
Being the first person to post about that bar in Chinatown. Was totally my yay moment.
Lurker.
And a lot of you jokers have become great friends. People I've shot zombies with, chatted with out CO and RPd with out of CO.
Main Keioseth - Kyran McIlroy, Unit Director of Meta-SWAT Alts "Coyote" - JD, Federal Marshal from New Mexico, Member of the Statesmen Overwatch Recon - Faith Ascenzi, MCPD Overwatch Operative Seikan - Gregory Bishop, Gabe "Azunai" Bishop's younger brother Corsica - Corsica Celestin, Elementalist Back Burner Krimson Drake - Russian Accented, Vodka Powered, Robot Dragon Famine - Member of the Four Horsemen
The combat is my favorite part - it feels like a comic book.
I like the locales, the fact that they feel more like a box with gray buildings. I wish there more locales to actually visit, but the ones they do have are pretty damn cool. I also love the fact they did an Arctic zone, I have wanted that in COH for a very, very long time.
I love the underwater stuff, even if it is cheesy, I still love it.
I like the @ naming convention. I don't particularly care there's another Osprey out there - the fact I was able to get the exact name I wanted is valuable to me.
So many weaknesses too though, but this is not the thread for that!
The combat is my favorite part - it feels like a comic book.
Except that in a comic book Cyclops gets his ass handed to him by Hulk, whereas in CO...range is probably going to stomp melee simply from a lack of energy and reach.
I like the character creator and the travel powers - hurray for a non-Spider Man/Batman game that has swinging (even if I rarely used it)!
Except that in a comic book Cyclops gets his ass handed to him by Hulk, whereas in CO...range is probably going to stomp melee simply from a lack of energy and reach.
Nothing worse than a nerd who thinks comics have logic to them.
I kid, I kid!
I know you were making a point about melee being weak, but to argue there's a "reality gap" in the combat system is another story. Because...there is no reality or consistency in comics - ever. And it never should have. I detest the nerd who accepts the man who can hang upside down from ceilings, but then get angry that it is "unrealistic" that he is able stop the "Rhino's charge".
I remember reading a tiny comic called "Secret Wars" where in one issue Spider-Man defeats almost the entire X-Men team on his own. Heck, I've seen Spider-Man defeat Juggernaut. I've seen a character with claws that cut through concrete, fight for years - and apparently never kill anyone, or even sever a limb.
I once watched a Superman movie where he chases a missile going Mach-3 with all earnest and strength to reach it but fails. Then, minutes later, he's circling the Earth and faster than light speed. He would have got the missile in a fraction of a second at that speed.
Spider-Woman could glide and break her fall because she had tiny wings under her arm-pits! Jump off a roof sometime with that same costume and see how it works out for you.
It's comics, my friend...if Marvel wants Cyclops to win...he will. In fact, in many Hulk comics he loses fights to apparently weaker foes. In CO's universe, those who fight from a distance win. Heck, kind of like modern warfare now isn't it? Ever try punching someone with a gun? Or even a sword? I don't care how kung-fu you are...bang...bang...bye...bye.
I know you were making a point about melee - but still, forgive that crap - the combat system is way more fun than push-button COH. You can react...you can charge up...it's much more fun. Besides I am knee-deep in a melee character right now - he does fine. He struggles more, to be sure, but he isn't completely unplayable.
What I will say though is COH is a class-based system, rather than skill-based system. Which, I believe makes COH a better overall design for RPGs (but that's another discussion for another day). But COH combat is a fairly dull affair in comparison. Especially if you are main tank or main healer. It doesn't feel like comics at all.
When I go back to COH for a weekend, for double-XP, I guarantee you the first thing I will miss is blocking. Reacting like that, charging up powers and the like, gives CO a comic-book quality to it that I think is really unique and quite worthy of praise. I think you do too, but I just used your comment to launch a rant about this idea that somehow comics are consistent, or have measurable properties that jive with logic. They do not and the more they try to do this, the more they generally tend to fail.
Because...there is no reality or consistency in comics - ever. And it never should have.
That's actually my point, I just used a specific example contradicting what is, in CO, a very consistent outcome: melee loses, range wins. CO is consistent; comics aren't (though some things may be more likely than others). Thus my disconnect with your earlier statement regarding its combat being like comics. It does keep one thing, though: melee attacks often look flashier than ranged ones. Dual Blades looks a hell of a lot more fun than boring Darkness attacks, even if Darkness is more effective in terms of numbers.
When I go back to COH for a weekend, for double-XP, I guarantee you the first thing I will miss is blocking.
Funny story: starting out in LotRO I caught myself getting wailed on a few times trying to hold down a block button that wasn't there. Oops. x.x Blocking is Hell Yes. ...except in PvP, where it becomes "What block ability?"
I've won quite a bit against range players, but mostly because I took a lot of talents to keep them in one spot/grounded and acrobatics level 3 is wtf-fast.
But generally it's incredibly unfair to the melee player.
I've been beaten by melee-heavy players...but they all had ranged energy-builders. I don't think I've ever even been endangered by a character with a melee EB on my ranged character. Just backflip out of the one root they can throw at me and avoid getting punched up to feed any blue back to them and it usually ends up pretty one-sided (if slow due to invulnerability/regen - the regen folks are tougher with their high recovery).
But now I'm dragging us off in another direction. Sorry.
I've been beaten by melee-heavy players...but they all had ranged energy-builders. I don't think I've ever even been endangered by a character with a melee EB on my ranged character. Just backflip out of the one root they can throw at me and avoid getting punched up to feed any blue back to them and it usually ends up pretty one-sided (if slow due to invulnerability/regen - the regen folks are tougher with their high recovery).
But now I'm dragging us off in another direction. Sorry.
I am terrible at thread tangents, sorry about that. Especially last night, I had drunk too much of my wife's incredible coffee.
I wanted to comment on this:
I've been beaten by melee-heavy players...but they all had ranged energy-builders.
My biggest issue with melee is exactly as this and another poster described. I need a ranger-based energy builder, they are just so damn convenient and no less efficient. I also need a power that brings people back to me. Ironically so many of my power choices actually want to send my opponent away from me - which is the last thing I need.
I've been beaten by melee-heavy players...but they all had ranged energy-builders. I don't think I've ever even been endangered by a character with a melee EB on my ranged character. Just backflip out of the one root they can throw at me and avoid getting punched up to feed any blue back to them and it usually ends up pretty one-sided (if slow due to invulnerability/regen - the regen folks are tougher with their high recovery).
But now I'm dragging us off in another direction. Sorry.
lol pvp
Agreed on the lol pvp in this game.
But to Shjade! Had a melee energy builder. If the other person wasn't regen I'd generally win, or the fight would end after I knocked them out of the 'ring' if it was a duel. Had a lot of...whatever the energy building stat was, so it didn't take long to max the energy bar at all.
In CO's universe, those who fight from a distance win. Heck, kind of like modern warfare now isn't it? Ever try punching someone with a gun? Or even a sword? I don't care how kung-fu you are...bang...bang...bye...bye.
This is where the concept fails, though. CO has to balance being a game and being a comic universe. We agree that any superhero can win against any superhero any given writer.
CO, however, does not allow this in it's current gameplay.
It may once the melee pass happens.
Also, PvP may be lol in this game, but it's fun, unlike many other MMOs.
If the other person wasn't regen I'd generally win, or the fight would end after I knocked them out of the 'ring' if it was a duel. Had a lot of...whatever the energy building stat was, so it didn't take long to max the energy bar at all.
Recovery. And my ranged person who was actually equipped for pvp at all was regen/force/superspeed. So she'd be racing around tossing constant ranged knockbacks at you with the backflip-thunderbolt lunge to get out of roots and eruption to toss you if you did get in melee range with a hold.
It took a hell of a long time for her to actually knock people out, but she could be annoying for a long, long, long time. But then, that's to be expected. She was, after all, The Runaround.
I love the fact that I'm here. Honestly I'm pretty awesome.
Joking aside, a lot of what I love lies in the costume creator. For example... *Can make a werewolf that doesn't look like a bear with down syndrome *Can create full power armor suits that look certified bada**, not just tights with the occasional clunky piece or two *Awesome looking monstrous creatures. Demons, insectoids, were-creatures...
Now as much as that sounds like I'm bashing CoX, I'm not. I just prefer some of the things I can do in CO.
I personally love how you can have any power combination you wish, no matter how farfetched.
Now, if only every power worked as it was supposed to... that'd be something else entirely. For example, Breakaway shot has a lot of problems, but they nerfed it before fixing those.
The environmental sounds are also quite good. The 3-D wind effects in Canada - the strange, haunting insect sounds in the desert...it is well done.
Of course, the main issue is that these two zones dominate your play 1-25 - and I find after only a month in the game, I crave some place new to visit, but still these zones are much more than a square box with gray buildings. You feel like you are visiting an interesting locale for a comic-book adventure.
It saddens me, they chose for their expansion zone - another urban city, and then on top of it added the really uninspiring choice of vampires and werewolves to it. Someone needs to slap the marketing yob who thought this was a good idea, instead of uninspired and banal.
Hopefully, this new expansion will reveal that superhero gamers don't respond to endless end-level grinding like WOW players. But I am straying way beyond topic now.
I still love the sounds of this game...I think they did a great job with it.
It saddens me, they chose for their expansion zone - another urban city, and then on top of it added the really uninspiring choice of vampires and werewolves to it. Someone needs to slap the marketing yob who thought this was a good idea, instead of uninspired and banal.